Screenshot by Gamepur

The Rachni continue to be a problem in Mass Upshot 3 Legendary Edition. You initially encountered the last Rachni Queen in the first game, and y'all had the choice to complimentary her or let her die. That decision matters the 2nd time y'all come across the Rachni Queen after you discover she's been captured by the Reapers and has forced her to breed an regular army for them. After you've saved Krogan'south only fertile female person from the Salarians, the leader of the Krogan asks you to find their missing scouts that went after the Rachni.

This decision is during the mission Attican Traverse: Krogan Squad. If Wrex survived the outset game, he's the leader. If Grunt survived the suicide mission in Mass Effect 2, he would be leading Aralakh Visitor. When you reach the terminate of the mission, y'all have a choice to relieve the queen or allow her die.

Should you help the Rachni Queen escape or leave her?

The choice to permit the Rachni Queen live or die is based on if you lot let her live or dice in Mass Event ane. If you allow the Rachni Queen escape on Noveria, she will have remembered that you helped yous, and when you lot let her escape, she becomes a war nugget worth 100 points. Yet, even if yous killed the Rachni Queen on Noveria, i will take been created past the Reapers, and you take the same choice, and you desire to brand sure to get out this queen.

The big difference between the ii is the aftereffects. The Rachni Queen that you let live in Mass Effect remains an asset for you lot. The Rachni Queen that was created past the Reapers will initially become a state of war nugget, also worth 100 points, but she eventually turns on you lot, harming part of your war assets. She destroys Aralakh Visitor and 100 points worth of your Alliance Engineering. The only time you want to permit the Rachni Queen die is when y'all initially killed her in the first Mass Issue.

It's of import to notation that regardless of what Rachni Queen is during this mission if y'all permit her escape, Aralakh Company will remain behind to help her leave, dying in the process. If y'all leave her, Aralakh Company will live, becoming a war asset, worth 25 points. Even so, regardless of the decision, if Grunt is on the mission, he will survive unless you lot did not consummate his loyalty mission from Mass Effect 2. He becomes a war asset at the end of the mission, worth 25 points.

Overall, it's a better choice to help the Rachni Queen escape the reaper nest, merely only if you allow the one on Noveria leave. If you lot did not, leave her and leave of the caves with Aralakh company.